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WTF.. No Bungie at E3 2011??

by Patrick Collins on May.09, 2011, under 360, DS, Game News, Game Previews, Game Reviews, Games, Mac, Misc., PC, PS3, PSP, Wii


With the announcement on Bungies web site that Bungie will not be showing their new game along side Activision at E3 2011 Bungie is denying reports that they will be attending this years E3 at all.

Be sure to check back here on www.theflowshow.com between June 7-9, 2011 to get the latest and up to date news for E3 2011!!

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Class Action Lawsuit Filed against Sony

by Patrick Collins on Apr.28, 2011, under 360, DS, Game News, Game Previews, Game Reviews, Games, Mac, PC

On Behalf of the 70+ million PSN users the Rothken law firm is filing a class action lawsuit against Sony. The lawsuit states that Sony failed to maintain a proper firewall and security system. Also a failure to properly encrypt its users information. Wow.. Just wow.. You heard it here first.. Sony is FUCKED!! It doesn’t end there either the suit also states that Sony had unauthorized storage and retention of data, and the most important one is the violation of Payment Card Industry Data Standard(s) and rules and regulations. In other words Sony is FUCKED!!!

If you have a PSN account and you want to be apart of this epic class action lawsuit go HERE

Official copy of the complaint.

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Playstation Network Hacked

by Patrick Collins on Apr.27, 2011, under 360, DS, Game News, Game Reviews, Games, Mac, PC, PS3

More than 70 Million users of the Sony Playstation 3 had all of their information stolen. That information includes name, username, password. address, and credit card information. Sony is reporting that this incident could cast them billions of dollars. I personally think that this is the start if the end for Sony. I guess only time will tell.

CNN Video
CNN Video

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Portal 2 Co-op Review, Plus Final Verdict!

by Espiownage on Apr.27, 2011, under 360, Game News, Game Reviews, Games, Mac, Misc., PC, PS3

Atlas & P-Body

Portal 2’s single-player campaign is impressive, but what about it’s co-op? The first game was a single-player experience that only lasted a couple hours, so some might think that adding co-op to the sequel would be more of an afterthought. Well think again. The co-op of Portal 2 is one of the best co-op experiences I’ve played to date, and with good reason.
Many co-op campaigns typically place two or more players in the single-player campaign with modifications to the difficulty. Portal 2 is not one of those examples. Instead of series heroine Chell, you and your friend are put into the roles of testing robots, P-Body, and Atlas. These characters do not speak, but instead express themselves through digitized sound effects and gestures. The gestures by themselves are only entertaining the first couple of times as the robots develop humanlike traits, but when performed in front of one of GLaDOS’ surveillance cameras, you get a very entertaining piece of dialogue from GLaDOS (voiced by Ellen McLain), who feels no guilt in criticizing you for doing them.

The co-op doesn’t have as much dialogue as the single-player campaign, but it still has a beefy amount over the course of five testing facilities, all of which from GLaDOS or the turrets (also voiced by McLain).  Each testing facility has a series of eight to nine chambers, some of which being two parts. Though this is a co-op experience, it is not a short one. It can take a good four hours to complete, give or take, and the fun never lets up.

Unlike the single-player, the co-op starts out with the Calibration Course, which is a series of simple tests to get you and your partner in “sync” with one another. It’s a simple and yet effective tutorial and it’s a good way to introduce players to the co-op mechanics. Each player will get two portals each, Atlas with blue and purple, and P-Body with orange and red. It’s essential to learn how to use your portals as well as your partner’s to be able to complete these courses.

Cave Johnson (voiced by J.K. Simmons) giving a sample of just what might happen in your co-op playthrough.

Upon completion of the Calibration Course, you enter a hub world of sorts, which is unique to this mode and fits the game very well. It reminds me of some of the hub worlds in old N64 platformers where there was a slight challenge to getting to an area. As you start the first course, it becomes clear that these stages were designed for four portals. It’s true that some chambers can be solved using only one player’s portals, but those ones still require two people to do. The level design is completely different than the chambers in the single-player and there are even features unique to the co-op mode. Features such as diagonal light ramps, spiked crushers, and even a few puzzles that require timing from your partner. Thankfully, implemented a marking system where you can signal your partner with a marker that would show them where to stand, where to make portals, buttons to press or even a 3-second timer for counting down the timing exercises. Even if you are using voice chat, these markers are very useful and work very well with the game.

Like the single-player, the co-op is full of Easter eggs to discover, most of which give you achievements or trophies. These are pretty fun to discover and it creates a humorous sense of accomplishment when you find them, my personal favorite being the hidden companion cube in one of the test chambers.

Each course will have a series of test chambers, and then a final challenge that will have you and your partner outside of the test chambers and in the main facility, searching for the data disc. There is a slight story to the co-op, but it’s mostly explained through the fascinating developer commentary, and its great to watch this universe unfold through it. To summarize, you are doing test chambers that no human has done before, in a sense, testing for the real test. I won’t spoil too much, but the ending is a bit funny if you put all the dialogue together.

All in all, the co-op experience is something truly unique and is a lot of fun to go through with a friend, either through Steam (PC, Mac, or PS3), Playstation Network (still down as of this writing), Xbox Live, or split screen (PS3 and Xbox 360). A nice feature is that the versions running Steam are all cross-platform, so PC users can play with Mac users, or PS3 users with PC or Mac users. If you buy this game, there are a lot of options to be able to play with your friends. If I were to rate the co-op experience, it gets a solid 9 out of 10. Very well thought out, and fun to play, even when replaying the chambers.

Two great experiences in one package, I can see Portal 2 being up for game of the year easily, at least for PC. When single-player and co-op are combined, I can give my final verdict of the game, and Portal 2 receives a 10 out of 10. Great gameplay, entertaining dialogue and sound, fantastic art direction, amazing presentation, and a game that deserves a spot in everyone’s library.

 

 

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Portal 2 Single-Player Review: Is it a triumph?

by Espiownage on Apr.22, 2011, under 360, Game News, Game Reviews, Games, Mac, PC, PS3

Back in 2007, Valve released a little bundle pack called The Orange Box, which held 5 amazing titles. To everyone’s surprise, one of those titles happened to be an amazing (albeit short) experience called Portal. The way Valve marketed the Orange Box, Portal was considered a type of bonus game, and ended up being the talk of the gaming community, thanks to some clever writing and some great puzzle gameplay. It’s now 2011, and Portal 2 is now available, and is also the first time Valve’s Steam support has come to a console, the Playstation 3 in this case. Is it as amazing as the first one? Or will it fizzle out of memory?

The story of the sequel puts you back in the role of silent protagonist Chell, who had defeated the passive-aggressive super computer, GLaDOS in the previous game. You’ll start in a pretty amusing scenario where you practice getting ready for a day of testing, and it is here that we are introduced to one of the new characters of the game, Wheatley, voiced by Stephen Merchant (of the Ricky Gervais show). Immediately, the games witty and clever dialogue becomes apparent, and you get quite a few laughs. The voice acting is performed with such personality that you forget you’re talking to a robot, but are then reminded by the big glowing blue light staring at your face.

After an interesting opening sequence where you are lifted through the underground facility in a small bedroom, you finally get your hands on the Portal gun. This is where the game really begins, as you learn how to use the basic functions of portals. As you continue on, you find out that GLaDOS is “still alive”, and that she is just sleeping, but of course, that is short lived, and you reunite with your sworn enemy, who then tosses you back into the testing facility like the garbage she deems you to be.

I’ll try not to spoil too much of the plot, but if you played the first game and enjoyed the puzzles, there’s a lot more to figure out here, and new puzzle features add to the variety. Walkways or walls made of light, laser reflector cubes, the different types of gels, there’s a lot more in this game aside from your typical blue and orange portals. I for one found the blue repulsion gel and the orange propulsion gel to be some personal favorites. The repulsion gel would basically be a liquid that you could spread around a room using portals, and upon landing or jumping from a surface with this gel, you would bounce up higher than normal. The higher you fall from, the higher you’ll bounce back up. It works well in quite a few puzzles, though there are some tricky areas where portal placement and timing make the difference. The propulsion gel is very similar to the repulsion gel, except that what this gel does is allow you to increase your maximum speed. Large distances and even great heights can be within reach easily if you run across this gel and through well placed portals. Many other obstacles and items are at your disposal in Portal 2, and it definitely extends the experience that seemed so simple in the first game.

The game’s single-player campaign takes about 8 hours to beat, but you may end up taking longer just wanting to hear the dialogue from the characters. There are many moments where characters will speak, and then continue saying things until that awkward moment where you realize you’ve been standing in the same spot for 3 minutes waiting to see if that robotic eye staring back at you has anything else to say. There are even moments where your actions will get them to say something new. The amount of dialogue in this game is astonishing and it definitely helps that it’s humorous and clever. Other great performances come from J.K. Simmons (Spider-Man’s J. Jonah Jameson) and Ellen McLain returns as GLaDOS, both of which give outstanding performances and gives an emotional impact that’s incredibly rare in games these days. The music is also fitting to the game’s soundtrack and is appropriately quiet in the right areas. One nice feature I liked was the music that played when you realize you were doing something correctly, like if you were “flinging” yourself in the right direction, or you were placing a weighted companion cube in the excursion funnels. It adds a really nice touch to the presentation of the game and really rewards you for solving each puzzle.

Sample of J.K. Simmon’s portrayal of Aperture Laboratories founder Cave Johnson

The game’s visuals are not going to blow you away; this isn’t Crysis, though that doesn’t mean they’re bad. It has a very laboratory-like feeling, which is the point. Lots of black and white with different shades of gray and brown, and the occasional use of color that contrast well with the scientific environment. Valve managed to get a lot out of the aging Source engine, and it easily surpasses the original game in visuals. The gels have a very distinctive fluid quality to them, and the environments move and fall apart very naturally. The animation in the game is impressive as well, from the way Wheatley blinks his one eye to the way the robotic arms of the environment move into place when setting up a new testing chamber. The whole environment, despite being mostly inorganic, feels very much alive.

The game’s single-player campaign is worth the price tag alone, but it also has a co-op campaign that is completely different than the single-player. Unfortunately, due to an error on the Playstation Network, I was unable to play the co-op campaign as of this time. I also unfortunately didn’t have someone handy to come over and play split screen, nor did I install my free PC copy that came with the PS3 version in time. I will say this, the single player campaign is jam packed with content. Even if you play it just once, there is still the possibility that you missed some dialogue, or a few hidden Easter eggs. Lots of achievements and trophies to collect and many of them actually add to the experience of the game.

Despite the fact I couldn’t play the co-op, I will save that part of the review for another time and give my verdict on this game’s single-player campaign as it is. Now before I do that, there is one area I would like to note, and that’s the middle section of the game, where you are not in any test chambers, but actually in the corporate areas of Aperture Science. This area was a neat place, but it does move quite slow and is less about puzzles and more about finding where you shoot your portal to continue forward. If there wasn’t any dialogue in this section, it would be considerably boring and feels a bit dragged out, though you do get a nice history about the fictional company. It’s not too long but it is noticeable, and could push players away from a very rewarding finish.

Portal 2 may require more of a commitment in it’s longer campaign, but there is plenty of variety to keep things interesting and the voice acting is entertaining enough to keep you moving. The single-player campaign is fun and inviting and is a definite must play experience that I would deem a bit better than the original. I give Portal 2’s single-player campaign a very well deserved 9.5 out of 10.

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I Have a Hunch

by Janele Tating on Mar.19, 2011, under Mac, Misc., Misc. News, Movies, PC

In a world full of choices, people may or may not be so decisive.  What external hard drive should I get?  Which restaurant should I try?  What’s a video game I should check out?  During times like these, a recommendation would really help.  Thankfully, there’s Hunch.

Hunch.com is a recommendation site that eliminates the need of going around the web and putting in time-consuming research.  The site aims to personalize the internet by getting to know you and making smart and concrete recommendations about what you might like.  There are thousands of topics to get suggestions on from email service providers to bucket list ideas.

Begin by signing in with your facebook or twitter account and answering 20 (or more, if you’re into that) questions about yourself.  Hunch then creates a taste profile that maps your unique preferences based on the collective knowledge of people similar to you.  The company’s mission, taken straight from their website, is to “build a taste graph connecting every person on the web with their affinity for every entitiy (camera, car, book, anything!) on the web.”

Of course Hunch doesn’t gaurantee the acuracy of the recomendations. And it seems doubtful that reliable suggestions can be generated for some of the topics through a few seemingly random questions.  It’s almost akin to those Facebook quizzes people love to use, but much more accurate.  If anything, its fun to see how wrong, or very right, Hunch is in their knowledge of you.  There’s also fun in comparing your recommendations with a friend.  Remember they’re only suggestions.  Don’t believe that these recommendations define you in anyway, but you should check it out for yourself to decide if these hunches are helpful enough.

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New Jurassic Park AND Back to the Future Games? Great Scott!

by The1WiTheGun on Jun.09, 2010, under 360, Game News, Games, Mac, Movie News, Movies, PC, PS3, Wii

Doc and Marty

Telltale Games, developers of Tales of Monkey Island and Wallace and Gromit’s Grand Adventures, have officially announced a partnership with Universal Pictures to produce a new series of episodic games based on the uber-popular Back to the Future and Jurassic Park movies.

Behold the official video announcement from the company:

Of course, these movies have had games based on them before, back in the ’80s and ’90s, but those didn’t turn out too well. Heed the warnings of your friendly neighborhood Angry Video Game Nerd:

Ugh. Pretty horrendous. Still, I’m gonna keep the hope alive that these new games will be better.

Telltale Games CEO Dan Connors reassures us:

= Dan Connors, Telltale Games CEO =
“I think it’s a prime time to reintroduce these properties in the digital world. Telltale Games has always set out to be a great storytelling company. We’ve been honing our chops over the past six years, and we’re ready to take on these two iconic properties and continue to advance storytelling in games.”

Telltale’s first Back to the Future and Jurassic Park titles are set to be released for the PlayStation 3, Xbox 360, Wii, PC and Mac this winter.

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