Game News
PlayStation and Qriocity services returning starting tonight
by Espiownage on May.15, 2011, under Game News, Games, Misc. News, PC, PS3, PSP
Version 3.61 is available for download on the PS3 now, and the PSN and Qriocity services will be back up and running as early as tonight. Sony tells it’s customers to change their passwords for their accounts, and offer their apologies, as well as detail the returning services
Returning services include:
The ability to sign into the PlayStation Network or Qriocity service
The ability to play online games on PS3 or PSP
The ability to playback videos rented from the PlayStation store if within rental period
The ability to listen to use Music Unlimited powered by Qriocity on PS3 or PC
The ability to use third party services like Netflix, Vudu, Hulu, and MLB.tv
The ability to access the “friends” category on the XMB menu
The ability to use PlayStation Home
If you’d like to monitor areas where services will be back up, Sony has provided a nice little map for their customers to use to continue watching progress.
UPDATE: Most of the world has said services returned, including the US, Europe, and Australia. Playstation Store will be returning by the end of the month with multiple updates to catch up from the down time.
WTF.. No Bungie at E3 2011??
by Patrick Collins on May.09, 2011, under 360, DS, Game News, Game Previews, Game Reviews, Games, Mac, Misc., PC, PS3, PSP, Wii

With the announcement on Bungies web site that Bungie will not be showing their new game along side Activision at E3 2011 Bungie is denying reports that they will be attending this years E3 at all.
Be sure to check back here on www.theflowshow.com between June 7-9, 2011 to get the latest and up to date news for E3 2011!!
Class Action Lawsuit Filed against Sony
by Patrick Collins on Apr.28, 2011, under 360, DS, Game News, Game Previews, Game Reviews, Games, Mac, PC
On Behalf of the 70+ million PSN users the Rothken law firm is filing a class action lawsuit against Sony. The lawsuit states that Sony failed to maintain a proper firewall and security system. Also a failure to properly encrypt its users information. Wow.. Just wow.. You heard it here first.. Sony is FUCKED!! It doesn’t end there either the suit also states that Sony had unauthorized storage and retention of data, and the most important one is the violation of Payment Card Industry Data Standard(s) and rules and regulations. In other words Sony is FUCKED!!!

If you have a PSN account and you want to be apart of this epic class action lawsuit go HERE
Playstation Network Hacked
by Patrick Collins on Apr.27, 2011, under 360, DS, Game News, Game Reviews, Games, Mac, PC, PS3
More than 70 Million users of the Sony Playstation 3 had all of their information stolen. That information includes name, username, password. address, and credit card information. Sony is reporting that this incident could cast them billions of dollars. I personally think that this is the start if the end for Sony. I guess only time will tell.
CNN Video
CNN Video

Portal 2 Co-op Review, Plus Final Verdict!
by Espiownage on Apr.27, 2011, under 360, Game News, Game Reviews, Games, Mac, Misc., PC, PS3
The co-op doesn’t have as much dialogue as the single-player campaign, but it still has a beefy amount over the course of five testing facilities, all of which from GLaDOS or the turrets (also voiced by McLain). Each testing facility has a series of eight to nine chambers, some of which being two parts. Though this is a co-op experience, it is not a short one. It can take a good four hours to complete, give or take, and the fun never lets up.
Unlike the single-player, the co-op starts out with the Calibration Course, which is a series of simple tests to get you and your partner in “sync” with one another. It’s a simple and yet effective tutorial and it’s a good way to introduce players to the co-op mechanics. Each player will get two portals each, Atlas with blue and purple, and P-Body with orange and red. It’s essential to learn how to use your portals as well as your partner’s to be able to complete these courses.
Cave Johnson (voiced by J.K. Simmons) giving a sample of just what might happen in your co-op playthrough.
Upon completion of the Calibration Course, you enter a hub world of sorts, which is unique to this mode and fits the game very well. It reminds me of some of the hub worlds in old N64 platformers where there was a slight challenge to getting to an area. As you start the first course, it becomes clear that these stages were designed for four portals. It’s true that some chambers can be solved using only one player’s portals, but those ones still require two people to do. The level design is completely different than the chambers in the single-player and there are even features unique to the co-op mode. Features such as diagonal light ramps, spiked crushers, and even a few puzzles that require timing from your partner. Thankfully, implemented a marking system where you can signal your partner with a marker that would show them where to stand, where to make portals, buttons to press or even a 3-second timer for counting down the timing exercises. Even if you are using voice chat, these markers are very useful and work very well with the game.
Like the single-player, the co-op is full of Easter eggs to discover, most of which give you achievements or trophies. These are pretty fun to discover and it creates a humorous sense of accomplishment when you find them, my personal favorite being the hidden companion cube in one of the test chambers.
Each course will have a series of test chambers, and then a final challenge that will have you and your partner outside of the test chambers and in the main facility, searching for the data disc. There is a slight story to the co-op, but it’s mostly explained through the fascinating developer commentary, and its great to watch this universe unfold through it. To summarize, you are doing test chambers that no human has done before, in a sense, testing for the real test. I won’t spoil too much, but the ending is a bit funny if you put all the dialogue together.
All in all, the co-op experience is something truly unique and is a lot of fun to go through with a friend, either through Steam (PC, Mac, or PS3), Playstation Network (still down as of this writing), Xbox Live, or split screen (PS3 and Xbox 360). A nice feature is that the versions running Steam are all cross-platform, so PC users can play with Mac users, or PS3 users with PC or Mac users. If you buy this game, there are a lot of options to be able to play with your friends. If I were to rate the co-op experience, it gets a solid 9 out of 10. Very well thought out, and fun to play, even when replaying the chambers.
Two great experiences in one package, I can see Portal 2 being up for game of the year easily, at least for PC. When single-player and co-op are combined, I can give my final verdict of the game, and Portal 2 receives a 10 out of 10. Great gameplay, entertaining dialogue and sound, fantastic art direction, amazing presentation, and a game that deserves a spot in everyone’s library.
WII 2 confirmed to be at E3 2011.
by Patrick Collins on Apr.25, 2011, under 360, DS, Game News, Game Previews, Game Reviews, Games, Misc., PS3, PSP, Wii
Nintendo has confirmed that the Wiiii will make its first public appearance at E3 2011. TheFlowShow.com will be on hand to Demo a playable model of the new system and announce more specifications. This years E3 Expo will be held June 7-9, 2011, So be sure to keep it locked to http://www.theflowshow.com for all of the latest news!!
Rumored Specs:
1080p compatibility, custom-built tri-core IBM PowerPC chipset (Same setup on Microsoft’s Xbox 360), AMD GPU. The GPU should be able to give you 512 megabytes of memory.
Release date:
Spring 2012
Price:
$350 to $400

Mortal Kombat 9
by Patrick Collins on Apr.25, 2011, under 360, DS, Game News, Game Previews, Game Reviews, Games, Misc., PS3, PSP, Wii

Mortal Konbat is BACK! With all of the crappy mk games that came out between Ultimate Mortal Kombat (UMK3) 3 and MK9 I was very skeptible that MK9 would actually be a good game. Right of the bat I was really impressed with the level and character design. MK9 is a very dark and vilent game witch is the exact same reason why I loved it as a kid. After playing it for about a week now I can honestly say that MK9 is one of the best MK games ever made. The combo system is very easy to understand, the game Looks and plays superbly!, Fatality’s are over the top!

My only complaint is the terrible online play. LAG LAG LAG… Online VS modes are virtually unplayable. One more minor grip I have about the game is about the MK9 arcade stick. It comes out in JULY.. Why would they wait 3 whole months to release it… Super bad move if you ask me.. So with all that said I would give MK9 a solid 4 out of 5! Go pick it up!!
Mortal Kombat 9 Fatalities
Finish Him!
Mortal Kombat 9 GamePlay
Game play
Mortal Kombat 9 Online Match
Online Match
Chrono Trigger Travels Through Time… Again
by The1WiTheGun on Apr.25, 2011, under Game News, Games, PS3, PSP
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The timeless classic Chrono Trigger has been rated by the ESRB for the PSP and PlayStation 3.
This means it will soon be a great time for fans of the classic RPG, as well as those sorry saps (including myself) who somehow managed to miss this game the first 88 times it was ported, since we can finally experience star Crono’s adventures in time for the first time, long after its time.
Time.
On a side note, check out this excerpt from ESRB’s official site:
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I’m by no means an expert on the passing of moral judgement on others (in fact, I’m rather opposed to it) but I find it interesting that the ESRB’s rating would go from “EVERYONE” to “EVERYONE 10+” then finally “TEEN” all for the same game title. Granted, the PSOne and DS versions of the game did add a few cinematic cutscenes which the original SNES version didn’t have but I don’t know that they contained anything worthy of a ratings change. Nevertheless, it begs the question: Will these new versions of the classic for PS3 and PSP have racier content than previous versions or has the holier-than-thou ESRB simply gotten even holier-than-they-used-to-be? Only time will tell…
Just for kicks, here’s a completely unrelated video I found while searching for “Chrono Trigger” (other than title this video has nothing to do with the game but I still think it’s pretty bad-ass):
Coming June 2011: A UFC Motion-Controlled Fitness Game
by April Campbell on Apr.25, 2011, under 360, Game News, Game Previews, Games, PS3, Wii
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Have you always wanted to join the UFC Gym but could not afford it? Have you always wanted to experience real UFC workouts?
Well if you answered YES to 1 of these questions than this is your year because THQ is going to come out with a motion-controlled fitness game titled UFC Personal Trainer.
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This exercise game will be available on Wii, Xbox Kinect, and PS3 Move.
If you don’t have the money to join the actual UFC gym this fitness game should be a good subsitution with routines designed by the National Academy of Sports Medicine and with help from MMA trainers Greg Jackson, Mark DellaGrotte, and Javier Mendez. You can train hard in the privacy of your own living room with whichever game console you choose but if you get the Kinect version you will have some added features and several exclusives like:
1) Having your form and techniques assessed through the full body tracking system, 2) the use of voice commands, 3) 9 exercise routines, 4) branded, in-game equipment and last but definitely not least, 5) having Frank Mir, Kenny Florian, Dan Hardy and Diego Sanchez as sparring partners.
With real UFC workouts this fitness game will have you hurting oh so good with your newly sore muscles activated by UFC training workouts, just like the MMA fighters.
Portal 2 Single-Player Review: Is it a triumph?
by Espiownage on Apr.22, 2011, under 360, Game News, Game Reviews, Games, Mac, PC, PS3

Back in 2007, Valve released a little bundle pack called The Orange Box, which held 5 amazing titles. To everyone’s surprise, one of those titles happened to be an amazing (albeit short) experience called Portal. The way Valve marketed the Orange Box, Portal was considered a type of bonus game, and ended up being the talk of the gaming community, thanks to some clever writing and some great puzzle gameplay. It’s now 2011, and Portal 2 is now available, and is also the first time Valve’s Steam support has come to a console, the Playstation 3 in this case. Is it as amazing as the first one? Or will it fizzle out of memory?
The story of the sequel puts you back in the role of silent protagonist Chell, who had defeated the passive-aggressive super computer, GLaDOS in the previous game. You’ll start in a pretty amusing scenario where you practice getting ready for a day of testing, and it is here that we are introduced to one of the new characters of the game, Wheatley, voiced by Stephen Merchant (of the Ricky Gervais show). Immediately, the games witty and clever dialogue becomes apparent, and you get quite a few laughs. The voice acting is performed with such personality that you forget you’re talking to a robot, but are then reminded by the big glowing blue light staring at your face.
After an interesting opening sequence where you are lifted through the underground facility in a small bedroom, you finally get your hands on the Portal gun. This is where the game really begins, as you learn how to use the basic functions of portals. As you continue on, you find out that GLaDOS is “still alive”, and that she is just sleeping, but of course, that is short lived, and you reunite with your sworn enemy, who then tosses you back into the testing facility like the garbage she deems you to be.
I’ll try not to spoil too much of the plot, but if you played the first game and enjoyed the puzzles, there’s a lot more to figure out here, and new puzzle features add to the variety. Walkways or walls made of light, laser reflector cubes, the different types of gels, there’s a lot more in this game aside from your typical blue and orange portals. I for one found the blue repulsion gel and the orange propulsion gel to be some personal favorites. The repulsion gel would basically be a liquid that you could spread around a room using portals, and upon landing or jumping from a surface with this gel, you would bounce up higher than normal. The higher you fall from, the higher you’ll bounce back up. It works well in quite a few puzzles, though there are some tricky areas where portal placement and timing make the difference. The propulsion gel is very similar to the repulsion gel, except that what this gel does is allow you to increase your maximum speed. Large distances and even great heights can be within reach easily if you run across this gel and through well placed portals. Many other obstacles and items are at your disposal in Portal 2, and it definitely extends the experience that seemed so simple in the first game.
The game’s single-player campaign takes about 8 hours to beat, but you may end up taking longer just wanting to hear the dialogue from the characters. There are many moments where characters will speak, and then continue saying things until that awkward moment where you realize you’ve been standing in the same spot for 3 minutes waiting to see if that robotic eye staring back at you has anything else to say. There are even moments where your actions will get them to say something new. The amount of dialogue in this game is astonishing and it definitely helps that it’s humorous and clever. Other great performances come from J.K. Simmons (Spider-Man’s J. Jonah Jameson) and Ellen McLain returns as GLaDOS, both of which give outstanding performances and gives an emotional impact that’s incredibly rare in games these days. The music is also fitting to the game’s soundtrack and is appropriately quiet in the right areas. One nice feature I liked was the music that played when you realize you were doing something correctly, like if you were “flinging” yourself in the right direction, or you were placing a weighted companion cube in the excursion funnels. It adds a really nice touch to the presentation of the game and really rewards you for solving each puzzle.
Sample of J.K. Simmon’s portrayal of Aperture Laboratories founder Cave Johnson
The game’s visuals are not going to blow you away; this isn’t Crysis, though that doesn’t mean they’re bad. It has a very laboratory-like feeling, which is the point. Lots of black and white with different shades of gray and brown, and the occasional use of color that contrast well with the scientific environment. Valve managed to get a lot out of the aging Source engine, and it easily surpasses the original game in visuals. The gels have a very distinctive fluid quality to them, and the environments move and fall apart very naturally. The animation in the game is impressive as well, from the way Wheatley blinks his one eye to the way the robotic arms of the environment move into place when setting up a new testing chamber. The whole environment, despite being mostly inorganic, feels very much alive.
The game’s single-player campaign is worth the price tag alone, but it also has a co-op campaign that is completely different than the single-player. Unfortunately, due to an error on the Playstation Network, I was unable to play the co-op campaign as of this time. I also unfortunately didn’t have someone handy to come over and play split screen, nor did I install my free PC copy that came with the PS3 version in time. I will say this, the single player campaign is jam packed with content. Even if you play it just once, there is still the possibility that you missed some dialogue, or a few hidden Easter eggs. Lots of achievements and trophies to collect and many of them actually add to the experience of the game.
Despite the fact I couldn’t play the co-op, I will save that part of the review for another time and give my verdict on this game’s single-player campaign as it is. Now before I do that, there is one area I would like to note, and that’s the middle section of the game, where you are not in any test chambers, but actually in the corporate areas of Aperture Science. This area was a neat place, but it does move quite slow and is less about puzzles and more about finding where you shoot your portal to continue forward. If there wasn’t any dialogue in this section, it would be considerably boring and feels a bit dragged out, though you do get a nice history about the fictional company. It’s not too long but it is noticeable, and could push players away from a very rewarding finish.
Portal 2 may require more of a commitment in it’s longer campaign, but there is plenty of variety to keep things interesting and the voice acting is entertaining enough to keep you moving. The single-player campaign is fun and inviting and is a definite must play experience that I would deem a bit better than the original. I give Portal 2’s single-player campaign a very well deserved 9.5 out of 10.
Zombies Take A Vacation
by Mr. Niceguy on Apr.20, 2011, under 360, Game News, Game Previews, Games, Misc., PC, PS3
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If you are a fan of zombies and/or First Person Views then you should keep tabs on a little known game called DEAD ISLAND.
Set on a tropical island resort, overrun by undead guests, you are one of only a few survivers - four survivers to be exact. Does it sound like LEFT 4 DEAD? Yes. Does it play like it? Can’t say since no gameplay footage is currently available. What is available is a cinematic trailer that shows everything I have just detailed about the game.
From the trailer you can see that unlike LEFT 4 DEAD’s enraged mutants, these are actually zombies. You can also see that the tone is pretty dark and depressing.
What is known for sure about DEAD ISLAND?
-focus on melee combat and customization
-4 player co-op with RPG elements
-set in a beautiful yet gruesome open world
It’s shaping up to be a combination of LEFT 4 DEAD and BORDERLANDS on a vacation getaway. Let’s just hope it turns out to be at least half as good as those awesome titles.
Web App Attack!
by Gabriel Tumbaga on Dec.14, 2010, under Game News, Games, Misc.

Lets face it; computers as we know them are moving toward mobility. More and more “every-day” things are becoming web browser based.
Firstly, I’d like to credit Google as the front runner (not fact, just my personal opinion.) They’re developing the ever so lovely Chrome Operating System, that can be viewed here:
Aside from that, those of us who are not on Chrome OS, can still get the benefit’s of google with their mail, maps, docs, calendar, etc. The list goes on… Pretty much anything you’d need in Microsoft Office, all online, all free.
Secondly, for those who like to edit photos, there are a bunch of online apps to choose from:
- photoshop.com offers “Photoshop Express”, that is a lot like Adobe Lightroom
- pixlr.com offers a online editor thats a lot like Photoshop (more so than Photoshop Express haha), and an express editor thats like Photoshop Express (lol, meaning its like Lightroom)
- picnik.com is another online photo editor (although I’ve never used it)
For those of you who are actual artists, and strongly feel that Photoshop (and its clones) are not for artists, Deviant Art offers its Muro app. It even supports drivers for those Wacom Tablets.
Fourthly, there are some online browser based games, not going to list all of them, but QuakeLive is my fav’s! In a nutshell, its an online Quake 3, kind of re-done.
The other following sites aren’t exactly apps, but are still web-based versions of every-day life.
Want to watch TV/Movies?
- YouTube
- Vimeo
- Hulu
- Netflix
Listen to streaming music?
- Slacker Radio (my fav.)
- Pandrora
- Last.fm
- Digitally Imported
Need I go on to the social networks? I think not, you know those already.
Hope you all enjoy this!
Peace out!
-gabe
P.S.
If you are interested in web based apps, or Chrome OS, Google is offering an application to test their OS, and is offering laptops to people who’s application gets accepted.
“Super Meat Boy?” How dare you. I only eat salad.
by The1WiTheGun on Dec.02, 2010, under 360, Game News, Games
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Probably the most fanatically misguided group since the folks at Jonestown drank the Kool-Aid, PeTA (”People for the ethical Treatment of Animals”)’s antics have always been good for a chuckle, or at the very least a spine-chilling shiver.
Now, the same folks who squandered their hapless followers’ donations on the mouth-watering parody “Cooking Mama: Mama Kills Animals,” have cooked up another one.
This time the “Protestors of everything Truly Appetizing” have set their sights on the XBLA insta-classic “Super Meat Boy” because well, as we all know, putting the word “Meat” in the title of a video game is a lot like torturing and murdering helpless kittens.
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I’d like you to meet (<-see what I did there?) the "Plant eating Terrorists with Attitudes” latest creation: “Super Tofu Boy.” …Original!
“Super Tofu Boy” is the star of a Flash-based platform game concocted by PeTA’s mad scientists to rival the success of Super Meat Boy. You can check the game out here. To be fair, it’s not bad… as web games go.
Uh oh… I wonder what those fly-swatting, cow-tipping, ivory poachers over at Team Meat have to say about this? They must be ’shaking in their custom baby seal leather boots!’ (<-Movie Quote Trivia Time!)
Here’s a statement from Team Meat’s official website:
So as many of you know, the famed Peta organization took time out of their schedule to make a parody of Super Meat Boy, Super Tofu Boy. Honestly this is a major high point for me personally.
Putting all my cards on the table right now, I actually repeatedly made fake user names in Peta’s forum pushing the game at them in hopes something like this would happen, but gave up realizing that Peta wouldn’t ever put effort into something “meat related” that was so small and unknown, that’s exactly why this parody is so important and eye opening for us.
Peta is 1000 times more well known then Super Meat Boy and the fact that they went out of their way to make a parody like this is beyond flattering and amazingly helpful.
First off I want to thank Peta for helping us turn Super Meat Boy into a house hold name and of course for making themselves look quite foolish in the process… see (as mentioned in countless interviews) Meat Boy isn’t made of animal meat, he’s simply a boy without skin whose name is Meat Boy.. but sshh don’t tell them that.
Now dont get me wrong, i have NOTHING against Vegans or Vegetarians. I was Vegetarian for many years, and was an animal control officer who saved animals for a living for a long time, i empathize, understand and accept why people choose to eat, and live as they wish, and obviously i believe everyone should have the freedom to express themselves in anyway as long as it doesn’t hurt others.
But.
I dont support an organization who is 100% against all animal testing, because that would mean my best friend in the world would be dead, not to mention his mother and many of my family members and friends who also are diabetic (animal testing is important).
But you came here to read about video games and flame wars via twitter so ill leave you with this.
Its hard to make a come back to a company that is high brow enough to compare concentration camps to chicken coops.. but ill try and close this with a joke that’s a bit more light hearted.
QUOTE OF THE DAY: “See (as mentioned in countless interviews) Meat Boy isn’t made of animal meat, he’s simply a boy without skin whose name is Meat Boy.. but sshh don’t tell them that.”
Seems they’re taking PeTA’s attacks with a grain of salt - ironically the same way most people have to take their tofu.
Quick to make the best of a bad situation (one might say ‘life gave them lemons so they made lemonade’ but then they’d have the ‘People for the Ethical Treatment of Citrus Fruits’ chasing after them), Team Meat were quick to release their own parody of PeTA’s parody: “Tofu Boy” has been officially announced as a future unlockable character in “Super Meat Boy!”
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UPDATE:
Tofu Boy is officially playable in the latest update on Steam!
To play as Tofu Boy type in ” petaphile ” on the character select, if you’ve done it you’ll hear an unlock sound, select meat boy and you’ll now be Tofu Boy!.
Here’s an action-packed highlight reel of Tofu Boy’s adventures (he’s so cute!):
Well, I dunno about you, but all this talk of meat, naked ladies and humans without skin has got me a hankerin’ for a hamburger. Until next time…
Sonic Fan Remix — Wait, what? Sonic still has fans!?
by The1WiTheGun on Oct.22, 2010, under Game News, Games, PC
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Hot on the white-striped heels of SEGA’s Sonic the Hedgehog 4, a couple of independent, die-hard hedgehogs have done what so many big-name producers have failed to: They’ve made a playable, dare I say “fun?” Sonic the Hedgehog game! Of course, to be fair, this game is a “remix” of SEGA’s classic Sonic so Kings of the Crash are due some credit. Still, one must wonder why they seem unable to make something like this now?
Sonic Fan Remix is free to play, right now, and you should.
After that, you might like to come back here n’ read Game Informer’s interview with the blue-souled bandits who are responsible for all that fun you just had:
Game Informer’s Dan Ryckert vs. Pelikan (artist) and Mercury (programmer)
One of the most striking elements of Sonic Fan Remix is the fact that it’s visually superior to the Sega-made Sonic 4. How was a team of two able to make a better-looking game than a major game studio?
Pelikan: In the past, game engines like Unity and UDK have not been available to the public for free, and those engines can produce high quality results and they are really easy to use. Sonic 4 and SFR have very different art styles and many people have complained about SFR’s “busy” look, so comparing them is not simple.
Mercury: I think that SFR succeeds where Sonic 4 fails because it’s more surprising. There are so many details that you’re just not expecting to see, and that’s what makes it so exciting.Did you start development on Sonic Fan Remix before or after the announcement of Sonic 4?
Pelikan: I started working on the game around 10 days prior to Sega’s announcement. When I heard they were working on a 2D Sonic I felt both excited as a Sonic fan and a bit disappointed. I did consider stopping work on SFR at that point as I felt there might be no place for it.Has Sega contacted you in any way in regards to the game (praise, legal threats, etc.)?
Pelikan: No.What’s the plan going forward? Are you going to release a full version at some point, and will it remain freeware?
Pelikan: Yes, it can only be freeware as it’s a fan game, and I will release each zone as soon as it’s done, along with updates to the previous zones.Do you guys have aspirations of breaking into the industry full-time, or is this something you just enjoy doing as a hobby?
Pelikan: I have been working in games for the past few years as a freelance artist, but my big goal would be to make my own games.
Mercury: For me it’s purely a hobby. I wouldn’t want to work in the industry, mainly because the type of project I like to work on isn’t something that’s commercially viable.What is the team’s favorite Sonic title?
Pelikan: Sonic 2.
Mercury: Sonic CD.When do you think Sega started to lose its way with the Sonic series?
Mercury: Sonic Adventure. It took pretty much everything I loved about the series and threw it out.
Pelikan: I have to agree with Mercury, although I really enjoyed the game at the time. Sega made some choices for Sonic from gameplay to visuals to voice acting that never clicked with me and seem to have stayed with Sonic ever since.Sonic’s movement physics have changed over the years. What do you think about some of those changes?
Mercury: Keeping strictly to the 2D games, I think some changes make sense. Sonic Advance - being on a hand-held system with a small screen - reduced Sonic’s jump height so that the player wouldn’t lose sight of the ground when he jumps. In Sonic Rush, the rolling physics were changed to make rolling up less useful, because they wanted to emphasize the boost move. Other changes like Sonic’s newfound ability to destroy breakable walls by just walking through them at any speed, I find to be outrageous. They seem more like mistakes or lazy design than intentional modifications.So far, these stages are remade versions of existing Sonic levels. Have you ever considered making an entirely original Sonic game?
Pelikan: For the time being, the only Sonic game I plan to work on is SFR. I intend to create original zones for it though.
Mercury: I have. In fact, after SFR, that’s exactly what I’m going to be working on.Have you considered remaking any non-Sonic games?
Pelikan: Well, I have some original game ideas that I would love to create. As far as remakes go, I would love to see Streets of Rage make a comeback.
Mercury: Yes, actually. My other favorite game series besides Sonic is Phantasy Star, and I’d love to remake Phantasy Star I and II in the future.
Personally, I look forward to whatever these guys come up with next - be it a remix, or one of Pelikan’s originals.
Lastly, I hope SEGA’s watching and learning.
The King of Kong, again
by Artie on Aug.07, 2010, under Game News, Games, Misc.
Everybody’s favorite real life video game villain, Billy Mitchell, is once again crowned the King of Kong.

Coincidentally, no less, on the day Mitchell was inducted into The International Video Games Hall of Fame in Ottumwa, Iowa he bested the previous Donkey Kong record score of 1,061,700 held by Hank Chien. Mitchell, again, leaped to the top spot with a score of 1,062,800, but he could have scored more… Word is Mitchell quit his game immediately after stepping past Chien’s mark.
“Some say I’m being cocky. Some say I’m being lazy. I say, I’m being Billy Mitchell.”

The fierce competition between Billy Mitchell and Steve Wiebe was documented in the fascinating 2007 feature The King of Kong: A Fistful of Quarters.









