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WTF.. No Bungie at E3 2011??

by Patrick Collins on May.09, 2011, under 360, DS, Game News, Game Previews, Game Reviews, Games, Mac, Misc., PC, PS3, PSP, Wii


With the announcement on Bungies web site that Bungie will not be showing their new game along side Activision at E3 2011 Bungie is denying reports that they will be attending this years E3 at all.

Be sure to check back here on www.theflowshow.com between June 7-9, 2011 to get the latest and up to date news for E3 2011!!

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Class Action Lawsuit Filed against Sony

by Patrick Collins on Apr.28, 2011, under 360, DS, Game News, Game Previews, Game Reviews, Games, Mac, PC

On Behalf of the 70+ million PSN users the Rothken law firm is filing a class action lawsuit against Sony. The lawsuit states that Sony failed to maintain a proper firewall and security system. Also a failure to properly encrypt its users information. Wow.. Just wow.. You heard it here first.. Sony is FUCKED!! It doesn’t end there either the suit also states that Sony had unauthorized storage and retention of data, and the most important one is the violation of Payment Card Industry Data Standard(s) and rules and regulations. In other words Sony is FUCKED!!!

If you have a PSN account and you want to be apart of this epic class action lawsuit go HERE

Official copy of the complaint.

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Playstation Network Hacked

by Patrick Collins on Apr.27, 2011, under 360, DS, Game News, Game Reviews, Games, Mac, PC, PS3

More than 70 Million users of the Sony Playstation 3 had all of their information stolen. That information includes name, username, password. address, and credit card information. Sony is reporting that this incident could cast them billions of dollars. I personally think that this is the start if the end for Sony. I guess only time will tell.

CNN Video
CNN Video

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Portal 2 Co-op Review, Plus Final Verdict!

by Espiownage on Apr.27, 2011, under 360, Game News, Game Reviews, Games, Mac, Misc., PC, PS3

Atlas & P-Body

Portal 2’s single-player campaign is impressive, but what about it’s co-op? The first game was a single-player experience that only lasted a couple hours, so some might think that adding co-op to the sequel would be more of an afterthought. Well think again. The co-op of Portal 2 is one of the best co-op experiences I’ve played to date, and with good reason.
Many co-op campaigns typically place two or more players in the single-player campaign with modifications to the difficulty. Portal 2 is not one of those examples. Instead of series heroine Chell, you and your friend are put into the roles of testing robots, P-Body, and Atlas. These characters do not speak, but instead express themselves through digitized sound effects and gestures. The gestures by themselves are only entertaining the first couple of times as the robots develop humanlike traits, but when performed in front of one of GLaDOS’ surveillance cameras, you get a very entertaining piece of dialogue from GLaDOS (voiced by Ellen McLain), who feels no guilt in criticizing you for doing them.

The co-op doesn’t have as much dialogue as the single-player campaign, but it still has a beefy amount over the course of five testing facilities, all of which from GLaDOS or the turrets (also voiced by McLain).  Each testing facility has a series of eight to nine chambers, some of which being two parts. Though this is a co-op experience, it is not a short one. It can take a good four hours to complete, give or take, and the fun never lets up.

Unlike the single-player, the co-op starts out with the Calibration Course, which is a series of simple tests to get you and your partner in “sync” with one another. It’s a simple and yet effective tutorial and it’s a good way to introduce players to the co-op mechanics. Each player will get two portals each, Atlas with blue and purple, and P-Body with orange and red. It’s essential to learn how to use your portals as well as your partner’s to be able to complete these courses.

Cave Johnson (voiced by J.K. Simmons) giving a sample of just what might happen in your co-op playthrough.

Upon completion of the Calibration Course, you enter a hub world of sorts, which is unique to this mode and fits the game very well. It reminds me of some of the hub worlds in old N64 platformers where there was a slight challenge to getting to an area. As you start the first course, it becomes clear that these stages were designed for four portals. It’s true that some chambers can be solved using only one player’s portals, but those ones still require two people to do. The level design is completely different than the chambers in the single-player and there are even features unique to the co-op mode. Features such as diagonal light ramps, spiked crushers, and even a few puzzles that require timing from your partner. Thankfully, implemented a marking system where you can signal your partner with a marker that would show them where to stand, where to make portals, buttons to press or even a 3-second timer for counting down the timing exercises. Even if you are using voice chat, these markers are very useful and work very well with the game.

Like the single-player, the co-op is full of Easter eggs to discover, most of which give you achievements or trophies. These are pretty fun to discover and it creates a humorous sense of accomplishment when you find them, my personal favorite being the hidden companion cube in one of the test chambers.

Each course will have a series of test chambers, and then a final challenge that will have you and your partner outside of the test chambers and in the main facility, searching for the data disc. There is a slight story to the co-op, but it’s mostly explained through the fascinating developer commentary, and its great to watch this universe unfold through it. To summarize, you are doing test chambers that no human has done before, in a sense, testing for the real test. I won’t spoil too much, but the ending is a bit funny if you put all the dialogue together.

All in all, the co-op experience is something truly unique and is a lot of fun to go through with a friend, either through Steam (PC, Mac, or PS3), Playstation Network (still down as of this writing), Xbox Live, or split screen (PS3 and Xbox 360). A nice feature is that the versions running Steam are all cross-platform, so PC users can play with Mac users, or PS3 users with PC or Mac users. If you buy this game, there are a lot of options to be able to play with your friends. If I were to rate the co-op experience, it gets a solid 9 out of 10. Very well thought out, and fun to play, even when replaying the chambers.

Two great experiences in one package, I can see Portal 2 being up for game of the year easily, at least for PC. When single-player and co-op are combined, I can give my final verdict of the game, and Portal 2 receives a 10 out of 10. Great gameplay, entertaining dialogue and sound, fantastic art direction, amazing presentation, and a game that deserves a spot in everyone’s library.

 

 

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WII 2 confirmed to be at E3 2011.

by Patrick Collins on Apr.25, 2011, under 360, DS, Game News, Game Previews, Game Reviews, Games, Misc., PS3, PSP, Wii

Nintendo has confirmed that the Wiiii will make its first public appearance at E3 2011. TheFlowShow.com will be on hand to Demo a playable model of the new system and announce more specifications. This years E3 Expo will be held June 7-9, 2011, So be sure to keep it locked to http://www.theflowshow.com for all of the latest news!!

Rumored Specs:
1080p compatibility, custom-built tri-core IBM PowerPC chipset (Same setup on Microsoft’s Xbox 360), AMD GPU. The GPU should be able to give you 512 megabytes of memory.

Release date:
Spring 2012

Price:
$350 to $400

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Mortal Kombat 9

by Patrick Collins on Apr.25, 2011, under 360, DS, Game News, Game Previews, Game Reviews, Games, Misc., PS3, PSP, Wii

MK9

Mortal Konbat is BACK! With all of the crappy mk games that came out between Ultimate Mortal Kombat (UMK3) 3 and MK9 I was very skeptible that MK9 would actually be a good game. Right of the bat I was really impressed with the level and character design. MK9 is a very dark and vilent game witch is the exact same reason why I loved it as a kid. After playing it for about a week now I can honestly say that MK9 is one of the best MK games ever made. The combo system is very easy to understand, the game Looks and plays superbly!, Fatality’s are over the top!

Mk9.

My only complaint is the terrible online play. LAG LAG LAG… Online VS modes are virtually unplayable. One more minor grip I have about the game is about the MK9 arcade stick. It comes out in JULY.. Why would they wait 3 whole months to release it… Super bad move if you ask me.. So with all that said I would give MK9 a solid 4 out of 5! Go pick it up!!

Mortal Kombat 9 Fatalities
Finish Him!

Mortal Kombat 9 GamePlay
Game play

Mortal Kombat 9 Online Match
Online Match

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Coming June 2011: A UFC Motion-Controlled Fitness Game

by April Campbell on Apr.25, 2011, under 360, Game News, Game Previews, Games, PS3, Wii

UFC Personal Trainer

Have you always wanted to join the UFC Gym but could not afford it? Have you always wanted to experience real UFC workouts?

Well if you answered YES to 1 of these questions than this is your year because THQ is going to come out with a motion-controlled fitness game titled UFC Personal Trainer.

UFC Personal Trainer
Yeah! My virtual personal trainer can beat up your virtual personal trainer!!

This exercise game will be available on Wii, Xbox Kinect, and PS3 Move.

If you don’t have the money to join the actual UFC gym this fitness game should be a good subsitution with routines designed by the National Academy of Sports Medicine and with help from MMA trainers Greg Jackson, Mark DellaGrotte, and Javier Mendez. You can train hard in the privacy of your own living room with whichever game console you choose but if you get the Kinect version you will have some added features and several exclusives like:

1) Having your form and techniques assessed through the full body tracking system, 2) the use of voice commands, 3) 9 exercise routines, 4) branded, in-game equipment and last but definitely not least, 5) having Frank Mir, Kenny Florian, Dan Hardy and Diego Sanchez as sparring partners.

With real UFC workouts this fitness game will have you hurting oh so good with your newly sore muscles activated by UFC training workouts, just like the MMA fighters.

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Portal 2 Single-Player Review: Is it a triumph?

by Espiownage on Apr.22, 2011, under 360, Game News, Game Reviews, Games, Mac, PC, PS3

Back in 2007, Valve released a little bundle pack called The Orange Box, which held 5 amazing titles. To everyone’s surprise, one of those titles happened to be an amazing (albeit short) experience called Portal. The way Valve marketed the Orange Box, Portal was considered a type of bonus game, and ended up being the talk of the gaming community, thanks to some clever writing and some great puzzle gameplay. It’s now 2011, and Portal 2 is now available, and is also the first time Valve’s Steam support has come to a console, the Playstation 3 in this case. Is it as amazing as the first one? Or will it fizzle out of memory?

The story of the sequel puts you back in the role of silent protagonist Chell, who had defeated the passive-aggressive super computer, GLaDOS in the previous game. You’ll start in a pretty amusing scenario where you practice getting ready for a day of testing, and it is here that we are introduced to one of the new characters of the game, Wheatley, voiced by Stephen Merchant (of the Ricky Gervais show). Immediately, the games witty and clever dialogue becomes apparent, and you get quite a few laughs. The voice acting is performed with such personality that you forget you’re talking to a robot, but are then reminded by the big glowing blue light staring at your face.

After an interesting opening sequence where you are lifted through the underground facility in a small bedroom, you finally get your hands on the Portal gun. This is where the game really begins, as you learn how to use the basic functions of portals. As you continue on, you find out that GLaDOS is “still alive”, and that she is just sleeping, but of course, that is short lived, and you reunite with your sworn enemy, who then tosses you back into the testing facility like the garbage she deems you to be.

I’ll try not to spoil too much of the plot, but if you played the first game and enjoyed the puzzles, there’s a lot more to figure out here, and new puzzle features add to the variety. Walkways or walls made of light, laser reflector cubes, the different types of gels, there’s a lot more in this game aside from your typical blue and orange portals. I for one found the blue repulsion gel and the orange propulsion gel to be some personal favorites. The repulsion gel would basically be a liquid that you could spread around a room using portals, and upon landing or jumping from a surface with this gel, you would bounce up higher than normal. The higher you fall from, the higher you’ll bounce back up. It works well in quite a few puzzles, though there are some tricky areas where portal placement and timing make the difference. The propulsion gel is very similar to the repulsion gel, except that what this gel does is allow you to increase your maximum speed. Large distances and even great heights can be within reach easily if you run across this gel and through well placed portals. Many other obstacles and items are at your disposal in Portal 2, and it definitely extends the experience that seemed so simple in the first game.

The game’s single-player campaign takes about 8 hours to beat, but you may end up taking longer just wanting to hear the dialogue from the characters. There are many moments where characters will speak, and then continue saying things until that awkward moment where you realize you’ve been standing in the same spot for 3 minutes waiting to see if that robotic eye staring back at you has anything else to say. There are even moments where your actions will get them to say something new. The amount of dialogue in this game is astonishing and it definitely helps that it’s humorous and clever. Other great performances come from J.K. Simmons (Spider-Man’s J. Jonah Jameson) and Ellen McLain returns as GLaDOS, both of which give outstanding performances and gives an emotional impact that’s incredibly rare in games these days. The music is also fitting to the game’s soundtrack and is appropriately quiet in the right areas. One nice feature I liked was the music that played when you realize you were doing something correctly, like if you were “flinging” yourself in the right direction, or you were placing a weighted companion cube in the excursion funnels. It adds a really nice touch to the presentation of the game and really rewards you for solving each puzzle.

Sample of J.K. Simmon’s portrayal of Aperture Laboratories founder Cave Johnson

The game’s visuals are not going to blow you away; this isn’t Crysis, though that doesn’t mean they’re bad. It has a very laboratory-like feeling, which is the point. Lots of black and white with different shades of gray and brown, and the occasional use of color that contrast well with the scientific environment. Valve managed to get a lot out of the aging Source engine, and it easily surpasses the original game in visuals. The gels have a very distinctive fluid quality to them, and the environments move and fall apart very naturally. The animation in the game is impressive as well, from the way Wheatley blinks his one eye to the way the robotic arms of the environment move into place when setting up a new testing chamber. The whole environment, despite being mostly inorganic, feels very much alive.

The game’s single-player campaign is worth the price tag alone, but it also has a co-op campaign that is completely different than the single-player. Unfortunately, due to an error on the Playstation Network, I was unable to play the co-op campaign as of this time. I also unfortunately didn’t have someone handy to come over and play split screen, nor did I install my free PC copy that came with the PS3 version in time. I will say this, the single player campaign is jam packed with content. Even if you play it just once, there is still the possibility that you missed some dialogue, or a few hidden Easter eggs. Lots of achievements and trophies to collect and many of them actually add to the experience of the game.

Despite the fact I couldn’t play the co-op, I will save that part of the review for another time and give my verdict on this game’s single-player campaign as it is. Now before I do that, there is one area I would like to note, and that’s the middle section of the game, where you are not in any test chambers, but actually in the corporate areas of Aperture Science. This area was a neat place, but it does move quite slow and is less about puzzles and more about finding where you shoot your portal to continue forward. If there wasn’t any dialogue in this section, it would be considerably boring and feels a bit dragged out, though you do get a nice history about the fictional company. It’s not too long but it is noticeable, and could push players away from a very rewarding finish.

Portal 2 may require more of a commitment in it’s longer campaign, but there is plenty of variety to keep things interesting and the voice acting is entertaining enough to keep you moving. The single-player campaign is fun and inviting and is a definite must play experience that I would deem a bit better than the original. I give Portal 2’s single-player campaign a very well deserved 9.5 out of 10.

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Zombies Take A Vacation

by Mr. Niceguy on Apr.20, 2011, under 360, Game News, Game Previews, Games, Misc., PC, PS3

Dead Island
“It’s one of my tricks. Get an axe.”

If you are a fan of zombies and/or First Person Views then you should keep tabs on a little known game called DEAD ISLAND.

Set on a tropical island resort, overrun by undead guests, you are one of only a few survivers - four survivers to be exact. Does it sound like LEFT 4 DEAD? Yes. Does it play like it? Can’t say since no gameplay footage is currently available. What is available is a cinematic trailer that shows everything I have just detailed about the game.

From the trailer you can see that unlike LEFT 4 DEAD’s enraged mutants, these are actually zombies. You can also see that the tone is pretty dark and depressing.

What is known for sure about DEAD ISLAND?
-focus on melee combat and customization
-4 player co-op with RPG elements
-set in a beautiful yet gruesome open world

It’s shaping up to be a combination of LEFT 4 DEAD and BORDERLANDS on a vacation getaway. Let’s just hope it turns out to be at least half as good as those awesome titles.

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“Super Meat Boy?” How dare you. I only eat salad.

by The1WiTheGun on Dec.02, 2010, under 360, Game News, Games

Girl Parts
Go ahead. Tell me you wouldn’t eat that.

Probably the most fanatically misguided group since the folks at Jonestown drank the Kool-Aid, PeTA (”People for the ethical Treatment of Animals”)’s antics have always been good for a chuckle, or at the very least a spine-chilling shiver.

Now, the same folks who squandered their hapless followers’ donations on the mouth-watering parody “Cooking Mama: Mama Kills Animals,” have cooked up another one.

This time the “Protestors of everything Truly Appetizing” have set their sights on the XBLA insta-classic “Super Meat Boy” because well, as we all know, putting the word “Meat” in the title of a video game is a lot like torturing and murdering helpless kittens.

Tofu Punch
“I know Tofu.” _________________ “Show me.”

I’d like you to meet (<-see what I did there?) the "Plant eating Terrorists with Attitudes” latest creation: “Super Tofu Boy.” …Original!

“Super Tofu Boy” is the star of a Flash-based platform game concocted by PeTA’s mad scientists to rival the success of Super Meat Boy. You can check the game out here. To be fair, it’s not bad… as web games go.

Uh oh… I wonder what those fly-swatting, cow-tipping, ivory poachers over at Team Meat have to say about this? They must be ’shaking in their custom baby seal leather boots!’ (<-Movie Quote Trivia Time!)

Here’s a statement from Team Meat’s official website:

So as many of you know, the famed Peta organization took time out of their schedule to make a parody of Super Meat Boy, Super Tofu Boy. Honestly this is a major high point for me personally.

Putting all my cards on the table right now, I actually repeatedly made fake user names in Peta’s forum pushing the game at them in hopes something like this would happen, but gave up realizing that Peta wouldn’t ever put effort into something “meat related” that was so small and unknown, that’s exactly why this parody is so important and eye opening for us.

Peta is 1000 times more well known then Super Meat Boy and the fact that they went out of their way to make a parody like this is beyond flattering and amazingly helpful.

First off I want to thank Peta for helping us turn Super Meat Boy into a house hold name and of course for making themselves look quite foolish in the process… see (as mentioned in countless interviews) Meat Boy isn’t made of animal meat, he’s simply a boy without skin whose name is Meat Boy.. but sshh don’t tell them that.

Now dont get me wrong, i have NOTHING against Vegans or Vegetarians. I was Vegetarian for many years, and was an animal control officer who saved animals for a living for a long time, i empathize, understand and accept why people choose to eat, and live as they wish, and obviously i believe everyone should have the freedom to express themselves in anyway as long as it doesn’t hurt others.

But.

I dont support an organization who is 100% against all animal testing, because that would mean my best friend in the world would be dead, not to mention his mother and many of my family members and friends who also are diabetic (animal testing is important).

But you came here to read about video games and flame wars via twitter so ill leave you with this.

Its hard to make a come back to a company that is high brow enough to compare concentration camps to chicken coops.. but ill try and close this with a joke that’s a bit more light hearted.

QUOTE OF THE DAY: “See (as mentioned in countless interviews) Meat Boy isn’t made of animal meat, he’s simply a boy without skin whose name is Meat Boy.. but sshh don’t tell them that.”

Seems they’re taking PeTA’s attacks with a grain of salt - ironically the same way most people have to take their tofu.

Quick to make the best of a bad situation (one might say ‘life gave them lemons so they made lemonade’ but then they’d have the ‘People for the Ethical Treatment of Citrus Fruits’ chasing after them), Team Meat were quick to release their own parody of PeTA’s parody: “Tofu Boy” has been officially announced as a future unlockable character in “Super Meat Boy!”

Tofu Boy
Our hero!

UPDATE:
Tofu Boy is officially playable in the latest update on Steam!
To play as Tofu Boy type in ” petaphile ” on the character select, if you’ve done it you’ll hear an unlock sound, select meat boy and you’ll now be Tofu Boy!.

Here’s an action-packed highlight reel of Tofu Boy’s adventures (he’s so cute!):

Well, I dunno about you, but all this talk of meat, naked ladies and humans without skin has got me a hankerin’ for a hamburger. Until next time…

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ZOMG ITZ ZOMBIE COWBOYS~!?

by DrunknIronRabit on Jul.09, 2010, under 360, Game News, Game Previews, Game Reviews, Games, Misc., Misc. News, PS3

Haven’t had enough rustlin’ in the old west in Red Dead Redemption yet? Rockstar just announced four new DLC packs for Xbox Live and PlayStation Network, with the first one — dubbed “Legends and Killers” — due in August for $10. What can you expect? Oh how about some new characters, weapons and active map locations (for both free-roaming and competitive multiplayer modes) to be added to New Austin over the coming months. AND ZOMG WTH … ZOMBIE COWBOYZ!?~…

Mosey on down sit a spell and look at what they have a comin’ pardner.

Legends and Killers — August 2010 (800 MS Points / $9.99)

* Nine new multiplayer map locations
* Eight new multiplayer characters, including some from Red Dead Revolver
* New projectile weapon, The Tomahawk, with corresponding multiplayer and single-player challenges
* New Achievements and Trophies

Liars and Cheats — Launch date TBD (800 MS Points / $9.99)

* Attack and Defend multiplayer competitive mode and challenges
* New multiplayer horse races, with mounted combat
* Play as “the heroes and villains” of Red Dead Redemption, as well as eight new multiplayer characters
* Multiplayer versions of Liar’s Dice and Poker from the single-player game
* New weapon, The Explosive Rifle, with corresponding multiplayer and single-player challenges
* New Achievements and Trophies

Free Roam — Launch date TBD (Price TBD)

* Additional Free Roam challenges
* New action areas and defensive placements
* Posse scoring and leaderboards
* New anti-griefing measures in Free Roam

Undead Nightmare — Launch date TBD (800 MS Points / $9.99)

* New single-player adventure, challenges and quests
* Eight new multiplayer zombie characters
* Additional animals to hunt
* New dynamic events “and more”

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*$aving$ $unday* comes earlier again this week: Red Dead Redemption: $25 noon Gamestop.com

by DrunknIronRabit on Jul.09, 2010, under 360, Game News, Game Previews, Game Reviews, Games, Misc., Misc. News, Movie Madness Mondays, PS3, Savings Sundays

Move over Movie Madness Monday readers.., *$aving$ $unday* comes early in at almost a week early again this week~!

For those that Havent purchased Red Dead Revolver yet,

Gamestop.com has their POWER HOUR sale today at noon for the game for $25

If you use the normal ‘SAVER’ code for the discount you’ll get free shipping too (if i remember right that might be 2 day shipping).

It’s a phenomenal deal if you dont have the game already, i would suggest being online at Noon because its gonna sell out instantaneously.

Cheers,

Quinn

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E3 2010: Marvel VS Capcom 3, Hands-On

by Mr. Niceguy on Jun.24, 2010, under 360, Game News, Game Previews, Game Reviews, Games, Misc., PS3

Marvel vs. Capcom 3 (Not Official Box Art)

Yes I did play Marvel vs. Capcom 3: Fate of Two Worlds, and yes I got my back side kicked. So what? Let me tell you what went wrong.

First of all, the button layout has been changed. It is now more simplified and similar to TATSUNOKU VS CAPCOM. You got a light attack-medium attack-heavy attack-areal attack, which automatically launches your opponent up. So now all characters can put their enemies in the air just by pushing one button. Unlike Marvel vs. Capcom 2, which featured four attack buttons separated as two pairs of low and high punches and kicks. Other then that, the controls are more or less the same as previous versions. You can hit one bumper to switch out either one of your three characters, or hit both with your power meter up for a triple attack.

The Graphics are very nice, but I think the crazy colors and flashes are a bit too much. It confuses me, I don’t know if I’m pulling a special move off or not. Capcom is definitely using Street Fighter IV’s style, and while the graphics aren’t a straight ripoff of that game, the influence is there. I must admit, backgrounds are gorgeous, and for a first in the series, they make sense. What I mean is they represent each character instead of just…well, not making sense. The music seemed alright as well. Nothing special, but at least it’s not smooth jazz.

And last but not not least, I-suck-ass. Hardcore players are going to be just as good as they were in MVC’s of past. I cannot wait for this game to release so that I can get more of a beating, although I must admit, it does have a more approachable appeal to it, so hopefully I can beat down on some newcomers.

To conclude my professionalism, I would like to show you a list of characters that was “leaked” online by the same person that listed the characters for SUPER STREET FIGHTER IV months before it was confirmed. He was right about that, is he right about this?

MARVEL:
*Hulk*
*Wolverine*
*Deadpool*
*Captain America*
*Iron Man*
*Dormammu* (Boss)
Spider-Man
Elektra
Thor
X-23 (female clone of Wolverine)
Magneto
Dr. Doom
Shuma-Gorath
Emma Frost
Mr. Fantastic (WRONG!)
Super Skrull (with all Fantastic 4 powers)
Taskmaster (mimics others/predicts moves by watching them)
Juggernaut
She-Hulk

CAPCOM:
*Ryu*
*Dante*
*Felicia*
*Morrigan*
*Chris Redfield*
Mike Hagger
Frank West
Bionic Commando
Arthur
Amaterasu (Okami)
Albert Wesker
Zero
Chun-Li
Viewtiful Joe
Trish (Devil May Cry)
Tron Bonne
Hsien-Ko (DarkStalkers)
Akuma

P.S.
Characters confirmed to be absent from the game have so far included Tyrant and Nemesis of the Resident Evil series, as well as the four members of Marvel’s Fantastic Four, who were excluded at the company’s suggestion (which may have something to do with the movie reboot that is in the works, FANTASTIC FOUR: REBORN). Seth Killian has also stated that Amingo will not appear. Thank Goodness!

Get ready to Fight! Marvel vs Capcom 3 is set for a Spring 2011 release on PS3 and 360

Marvel vs. Capcom 3 (Not Official Box Art)
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E3 2010: Gears of War 3 - The Beast of E3

by Mr. Niceguy on Jun.24, 2010, under 360, Game News, Game Previews, Game Reviews, Games

If you are looking at this post you better have seen the the game play of GOW3, and if not, here you go! The game play starts at 1:03 if you don’t have the patience.

The Gears of war have certainly been turning since part 2, but (as a fan) I have to say it was not the best experience I had at E3. Not too many major changes were made to the format. We already knew about the weapon swapping, playable females (Sam and Anya), more Lambent enemies and new weapons before E3. So what did my fellow gear heads notice on the video? The “Bag and Tag” move, which is the act of slapping a grenade onto a meat shields back and letting him loose. A nasty Lambent Berserker that just doesn’t die and that’s pretty much it. Not that it’s a bad thing, it’s just not enough. It wasn’t awe inspiring like the last two games have been for me. But it is way too early for me to review GOW3, especially since I haven’t even played the fraggin thing.

If you were paying attention to the end of the video, Cliffy B. mentioned something called BEAST MODE. While there was no playable demo at E3 I did get the chance to sit in on a live demonstration of the game play.

Beast Mode is the opposite of Horde Mode which is in Gears of War 2. In Horde Mode, you were the COG fending off waves of AI Locust that gradually became more difficult, but in GOW3’s Beast Mode, you are the locust fighting the AI COG. In Beast mode, you earn tokens for killing your enemies. These tokens allow you to unlock stronger locusts. For example, you start off with a Ticker and soon after you can upgrade to be a Wretch, Drone, Kantus, Boomer, Mauler, etc. and even a Berserker. New locust were also revealed. An Armored Kantus, duel-wielding guns, an electrified centipede creature and a Digger Boomer.

The unique part about this mode is that each locust retains it’s special ability that it has within the main campaign. For example, the Kantus priest has the ability to revive other locust from afar, the Berserker is known to be semi-blind so when you play as the Berserker, you as the player have limited/hazy sight. I also noticed that the bigger locust (like the boomers) now have the ability to vault over obstacles in there path, just like COG’s.

It sounds like there are nothing but pro’s about this mode, right? But what about the con’s? Well I numbered them for your convenience. 1-when you kill an enemy they explode, no matter what, even if you kill them with claws or a butcher knife, which are certain locusts weapons. 2-you start off battling stranded, then move up to COG’s. Does this sound like a variety of enemies or just waves of guys with lancers? 3-Horde mode got boring, fast. Will Beast mode be any different? Now these faults might just be my own, but they are still worth noticing.

On a side note these are the characters that have been confirmed to be in GOW 3: Marcus, Cole, Dom, Baird, Jace, Anya, Hoffman and a new character called Sam. Dizzy, Tai, Alex Brand and Clay Carmine (and maybe Sgt. Madison Carmine?) will be confirmed by Cliffy B. at Comic-Con, which is July 22nd-25th. Also Microsoft officially detailed Ice T’s character Griffin as the leader of a rag-tag group of human survivors (Stranded) who Marcus Fenix and Delta Squad will encounter.

That’s it for now people. A lot of news has been released but the wait is far from over. The fight continues April 8th 2011.

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E3 2010: Kinect… It’s so not Wii… Kinda

by Sineo on Jun.20, 2010, under 360, Game News, Game Previews, Games

Kinect

As I witnessed what appeared to be a car crashing in slow motion into a flaming 18 wheeler of small animals and children, I soon came back to consciousness and realized I was watching Kinect at Microsoft’s E3 press conference (I didn’t get much sleep).

After watching the Microsoft press conference I couldn’t help but feel the big Oprah moment was a last ditch effort to buy the press’s appreciation of a very blatant Wii rip off. These are the feelings of someone who hadn’t yet played it or witnessed what was to come the following day with ‘Child of Eden’ at the Ubisoft press event.

Seeing such a huge chunk of time being dedicated to Kinect Sports, Kinect Adventures, and Kinectimals gave me the message from Microsoft; “Wii want wii dollars”. It is their  job to compete in the market place. It is only fair they create innovative and entertaining technology to challenge the norm of video game playing. Yet it left me feeling three good titles dedicated to the hardcore gaming populace was threatening to my favorite past-time.

The other staff of The Flow can all recount my reactions.

Until I had the chance to play Kinect for myself, I had many doubts. To then play Kinect was an experience of potential, rather than “Oh my goodness joy”. In a small little room with a Kinect wrangler (the lady Microsoft paid to say its fun) and three other individuals who would be playing 2 player portions of the games available for ten minutes per title. I was given the choice of playing two games. I picked Kinect Sports as my first choice, trying to compare and contrast just how different the game is than its Wii spirited source. And my second choice was Kinect Adventures for appearing to take advantage of the whole body.

Now with Kinect Sports, besides having nothing in your hand it didn’t really showcase a big difference in game play or mechanics from a Wii title. The demo was of the bowling portion which just felt like a complete copy of Wii bowling. Nothing I experienced showcased the possibilities of having a full body sensor and being able to make the most of it (throwing bowling balls to dent the floor doesn’t count). Grapichally it looked like a glossier Wii title. It wasn’t that fun when it is a pre packaged Wii title that’s been around for more than a couple years.

Although Kinect Adventures really showed off the technology. Playing the dodge ball game gave me a true little kid moment, seeing my on screen avatar correspond to my movements was an amazing experience. It wasn’t 1:1 has I had hoped but was simply fun. Being able to hit, kick, and get in my opponets way helped define what is to be expected from Kinect. Of course there were glitches and bugs (like my body falling threw the floor and my head only being visible on the floor), the Kinect demo person assured this build of the game was only 70% done.

Kinect adventures

Having spent that amount of time with the device, I wasn’t sold on it. It was fun to play yet still felt far away from what it could be. However Child of Eden is a glimpse into what hopefully will be the new norm. It was fun, not fun enough to justify buying a additional piece of hardware that had no real ground breaking titles. I honestly felt like they could of held off on this technology for another year or two.

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